Tuesday, 22 November 2016

Final Unit - Director's Notebook (Entry 1)

In our first lesson of our final topic we did quite an open lesson with the entire class taking into account that we needed to link our performances with science and technology. Taking the idea into we did a task which really helped us gain ideas on how the use of technology would increase and assist our levels of performing. My (not performance, random) group did how we could us VR (virtual reality) to help us increase the levels of our performance (if we were to incorporate it). After some brainstorming and not really taking the aspect of a budget,  we realised with something with so much potential in VR that the possibilities were endless. Being more realistic and keeping a budget in mind, we realised that we could easily do a performance that was partially or solely inspired by VR. A great idea of VR inspiration is the 360 degree stage which had an audience constantly looking around. Other groups investigated other ways technology and science could have impacted a performance such as electronic props (lasers, smoke beams, artifical fire). Another great idea was the use of 'live broadcasting' which is relatively cheap nowadays (possibly free) using softwares such as Skype. Excessive surveillance in a dystopian performance would also be a really good idea, Visual SFX like holograms (ghosts), deep lighting (vivid imagery). In conclusion this lesson really helped us open up and embrace the global context and also helped us formulate ideas to create a successful link between that and our final performance.

(Below [EVIDENCE]: Images of each group's brainstorming)





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